

Just look at medivh in QM, medivh in draft, and medivh in tournaments. After what was the biggest burst-nerf in the history of HOTS (even MOBAs Tell me tales of nerfing woe, for I am ignorant of other MOBAs). But as abathur is easier for players to start with, you will see more bad abathurs than you will see bad vikings.ĭont always just fall over winrates without knowing why a winrate can be like that. Luckily those 2 at least have some capabilities at competing with each other in QM. Use 40 stacks to bribe target Mercenary, instantly defeating them.

So yes, TLV is niche, but there are plenty of players dedicated to that niche, just like abathur. Enemy Minions or captured Mercenaries killed near The Lost Vikings grant stacks of Bribe. This means that bad players are very likely going to avoid the vikings. TLV is for most people also quite boring since you arent realy doing a lot of combat, and even for general laning they are difficult. In draft, the moment the vikings show up, the enemy is either going to provide a very strong counter pusher, or someone who can easily destroy the vikings (and potentialy even gain quest benefits). This gives TLV a significant advantage in gathering XP compared to the other team, as even if they got abathur, they are often enough still forced to offlane. Most of the counters TLV will face are other supports, and not offlaners. That article is located here.As i have seen in many QM they can fit into any comp. Looking for more of my work? My last article discusses concerns about snowballing and the "passive meta" that the new changes may bring if not handled properly. The seven-day analysis will take place on January 30th. If the change to a win rate exceeds the error, then we can assume that there is approximately a 95% chance that repeated tests would confirm the true value lies within the bounds of the confidence interval. To put it simply, a 95% confidence interval is a numerical way to measure whether the win rate has changed in any significant way. Note that the error column assumes a 95% confidence interval. Heroes which do not exceed the margin of error are considered to have too little data to confirm that they have changed in any significant way. Remember, only the heroes whose win rates are highlighted blue/orange with white text have exceeded their margin of error. Here is a table showing the win rates, pick rates, ban rates, and overall popularity of each hero in Hero League and Team League: If you'd prefer a summarized report, read on! The spreadsheet contains all of my original data, split into two categories: "Composite" (which represents all data across the entire week) and "Daily" (which represents data from each individual day). A hard-to-kill Bruiser that can peel enemies away from her allies with high disruption. A sustained Assassin who can wear down her enemies from afar with her poison. A risky Tank who can devastate an enemy team with his 'all-in' combo potential. Here is a link to the spreadsheet with the data I've collected. A well-rounded Assassin thats mobile and can deal high sustained damage. The only purpose of this post is to provide initial information about how the changes have affected things, so that people who are interested in that sort of thing have a resource to look at. Hammer Sonya Stitches Stukov Sylvanas Tassadar The Butcher The Lost Vikings Thrall Tracer Tychus Tyrael Tyrande Uther Valeera Valla Varian Whitemane Xul. Nova Orphea Probius Qhira Ragnaros Raynor Rehgar Rexxar Samuro Sgt.
HOTSLOGS THE LOST VIKINGS FREE
If you'd like to wait until then, feel free to do so. Commented on HotsLogs - Hero League Builds with highest Win at Master Level Updated with Leoric build. Friendly non-Elite Mercenaries near Sylvanas deal 60 more damage. Minions that die under the effects of Shadow Dagger or Sylvanas's Traits explode, dealing 130 damage to nearby Minions, Mercenaries, and Summons.
HOTSLOGS THE LOST VIKINGS UPDATE
I will be giving an update on the status of these heroes after one week has passed. Sylvanas's Basic Attacks against Slowed enemy Heroes deal 1 of their maximum Health as damage. Because the sheet only covers 48 hours of matches as of the time of this post, the data is very likely to be unreliable in some cases and may change as the week progresses. This post is not meant to suggest any immediate balance changes. Data was collected between 3:30 PM and 4:30 PM EST each day, using the special filter "Last 7 Days (Current Build)".
HOTSLOGS THE LOST VIKINGS PATCH
No idea how the patch will shake things up, but the strength of LV is their. In case you've forgotten what changed in the last patch, here's a link.Īll data provided in this post was collected from Hotslogs, which is a database of player-submitted games. Hotslogs has them 2 behind anubarak at 58, so they were definitely OP. It's become something of a habit for me, and I thought it might be fun to share my data with the community. Hello again! After each balance patch, I've taken it upon myself to track how the balance changes have affected the Nexus. View the previous post on HeroesHearth here.
